Using Mental Models to Design for Learning: Lessong from Game Development
Human-Computer Interaction International
Vancouver, British Columbia
Source of Publication
Learning and Collaboration Technologies: Novel Learning Ecosystems
Springer International Publishing
These include or explicitly evaluate user mental models. These mental models are formed implicitly and explicitly during a range of activities from mundane to game play. Individuals hold mental models that they use to interpret the world and experiences. When one's mental model is incorrect or incomplete, the situation may be ineffective or even detrimental. This phenomenon may be manifested in the physical world, in interaction with software applications, in interaction with various hardware, and in games. The process of designing and interacting with a communication process involves engaging in the process of communicating emotions and emotions. During this process the designer must consider the motivations and preconceived perspectives. This paper has been used in games. These strategies and approaches are then used to make recommendations on how to transfer these lessons about human and mental models to other learning software systems.
Aleshia T. Hayes (2017).
Using Mental Models to Design for Learning: Lessong from Game Development. Learning and Collaboration Technologies: Novel Learning Ecosystems. Springer International Publishing.Presented at Human-Computer Interaction International, Vancouver, British Columbia.