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Department of Visual Communication and Design
Indiana University – Purdue University Fort Wayne
A pipeline that includes 3D Modeling and Animation Software can be combined and integrated using mobile technology (iPad) and game engines to produce a variety of visual interactions that utilize virtual characters, navigation, and 3D interactive responses.
The process of research and implementation will take place using various sized screen displays to create reflections on plexiglass that will appear as holograms. As a second part of my project I plan to use my modeling and animation models to create a compelling, interactive game using Augmented Reality. Augmented Reality is a technology that allows for the addition of virtual content to the real world.
The methodology of research is based on the availability of new emerging technology sources. The main outlet for research is provided by an Augmented Reality visualization interface. I will be using in this case, VuforiaW. Vuforia, as a solution, is an interface provided by Qualcomm, a visualization company. I decided to use Vuforia because this platform will allow me to develop offline apps.
For the Modeling and Animation I will use Autodesk Maya, Motionbuilder, and Unity 3D, for the implementation of the game engine environment. The models will be exported to the game engine, the game engine will produce the interactive visualization and, finally, it will be exported to XCode to build an app for iOS for the final interactive display.
Art and Design | Arts and Humanities | Computer Sciences
Sanders, Kevin, "Holographic Augmented Reality Cube" (2014). 2014 IPFW Student Research and Creative Endeavor Symposium. 17.