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Faculty Sponsor

Professor Andres Montenegro


Department of Visual Communication and Design

Sponsor Department/Program

Department of Visual Communication and Design


am presenting a creative project for an animated cartoon using traditional frame-by-frame animation. I chose to make the animation frame by frame with a style opposite to Disney quality of animation. I expect that the impact I want from this style of animation is that people can enjoy both visually and verbally. I feel that horror films would be fitting for the setting this cartoon takes place in since this cartoon does take place in a horrifying world like hell. I thought it would be neat to have a reference to Doom2 since in that game you play as a space marine who fights demons. Synopsis: As the man manages to dodge the onslaught of knives being swung at him, he hears the demon yell at him in a language that sounds reversed. The man then gets the idea to use a tape recorder that he conveniently had on him in an attempt to understand the demon. The language turns out to be English, but in reverse. This gives the human the idea to communicate to the demon through the tape recorder. The human tells the demon to stop attacking because humans don’t like being chopped up. Intrigued by these words, the demon stops attacking, curious to hear what the human has to say. After communicating through the tape recorder for some time, the demon signals to the little human to hold on for just a moment, and then looks for a more convenient means of communication. The demon spots a fishbowl with two goldfish back at his work table. Taking the fishbowl, he pulls one fish out and then jams it into the human’s ear, and then puts the other fish into his ear. After discovering that the goldfish allow the two to understand each other completely, the demon introduces himself to be Bruce Firebone. The human then introduces himself to be George Marino. After discussing for some time, Bruce decides that George isn’t such a bad guy and decides to invite George to stay with his family for the weekend. In a cave-like house, Bruce introduces George to an abnormally tall imp woman with a thick Russian accent who goes by the name Klavdiya Firebone, who is just short of being Bruce’s height. Climbing on the wall is their son, Henry Firebone, a slim, normal-sized imp who is just short of George’s height. Coming out of a hole in the wall is the family pet disembodied hand, Handy, who tries to strangle George. The main goal I have for this project is to develop a cartoonish style similar to the likes of Peter Hannan’s CatDog and to develop a style of writing based on Hanna Barbera’s The Flintstones and Seinfeld. I hope for this project to help me better understand what it’s like to collaborate with other people and to improve me as an animator and develop cinematic narrative.


2 is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the nowubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail.

The Firebone Family